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Message-ID: | <378B39FB.F8D2A665@ameritech.net> |
From: | S Prasad <aangels AT ameritech DOT net> |
X-Mailer: | Mozilla 4.04 [en]C-AIT (Win95; I) |
MIME-Version: | 1.0 |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Allegro 16-bit, using palettes and such |
Lines: | 13 |
Date: | Tue, 13 Jul 1999 09:07:07 -0400 |
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NNTP-Posting-Date: | Tue, 13 Jul 1999 09:16:42 EDT |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Hi! Thanks for taking the time to read this. I am programming a 3D-Engine in 16-bit color, but am using 256-color .bmp files. I would like to be able to shade the textures, so that they appear differently lit from different viewpoints. So what I need is a way to create a palette that contains shades of each color from black to that color. But using 16-bit color, how do I create a palette that I can use? Basically, how do I shade bitmaps to make them darker/lighter, using an array or a palette? Thanx in advance for the help!
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