Mail Archives: djgpp/1999/05/26/02:53:54
> Ok, I’ve just taken a quick look at the pigz code and executable and I’d be
> quite happy to continue along those lines.
Count me in as well.
>
> So first of all how are things going to be decided? Is someone ( fountain )
> going to be be making definite decisions which way the project should go
> following input from everyone else. In which case voicing opinions/ reasons
> would help a lot.
That is probably the best solution, since Fountain already has a general
idea of the
direction of the project and he initiated it.
> - Is this the best place for discussing ‘the pigz project’. ( Maybe a
> mailing list )
Good idea, but we may not need to go that far if we only have a few
people involved.
>
> - How are we going to coordinate / allocate work. Parceling off areas of
> functionality would be one way but this would require an overall impression
> of various the API’s within game.
I can't think of any other better way to allocate the work, myself.
> - As Ed asked earlier about platform. Looking at the current ‘pigz’ code it
> runs under DirectX, compiled with WinAllegro. I’d suggest sticking with that
> but also working on a DOS port using the original Allegro API. As the two
> API’s are virtually identical, a duel development would involve almost no
> additional work.
I'd be glad to help with this as I'm especially familiar with DOS DJGPP
and Allegro.
> - Assuming no one here has much experience trying to coordinate a
> distributed project how about going initially for a simple project with
> relatively short time scales. While trying to get a feel for how is all goes
> together.
Probably a good idea. What do you have in mind? Do you have any
experience with a
group programming projects (I don't myself).
-MIke
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