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From: | "Carlos Giani_AEN2003 (M2003)" <DARKVALE AT pcc DOT tgm DOT ac DOT at> |
Organization: | TGM / PCC |
To: | djgpp AT delorie DOT com, agp AT mail DOT canvaslink DOT com |
Date: | Tue, 11 May 1999 12:07:00 MET-1MDT |
Subject: | Another 3D Question |
X-Confirm-Reading-To: | "Carlos Giani_AEN2003 (M2003)" <DARKVALE AT pcc DOT tgm DOT ac DOT at> |
X-pmrqc: | 1 |
X-mailer: | Pegasus Mail/Windows (v1.22) |
Message-ID: | <1B18BBE7C44@pcc.tgm.ac.at> |
Reply-To: | djgpp AT delorie DOT com |
Hello earth people! How does collision detection in 3D work? In 2D its easy, but in 3D .... ?????? Carlos Rafael Giani, student of the T.G.M in Vienna During holidays or weekends use this email-address: darkvale AT fcmail DOT com "Its not a bug, its an undocumented feature!"
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