Mail Archives: djgpp/1999/05/01/21:22:58.1
From: | "Pavlos" <trash24379 AT usa DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Bitmap Loading Problem
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Date: | Sat, 1 May 1999 16:19:17 +0300
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Organization: | An OTEnet S.A. customer
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Lines: | 67
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Message-ID: | <7geuvu$6ks$1@newssrv.otenet.gr>
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References: | <372ABD26 DOT 5E0A3FC5 AT hotmail DOT com>
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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Well, first of all you shouldn't use create_bitmap()
load_bitmap() allocates memory itself
So, here's what you have to do for each .pcx
'loop_start'
buffer=load_bitmap(.....)
blit(...)
free(buffer);
'loop_end'
Denis Lamarche wrote in message <372ABD26 DOT 5E0A3FC5 AT hotmail DOT com>...
>Ok...I've a big problem (but aren't they all). I mage a myst type game
>that just loads pcx
>files from my hard drive to simulate motion. Works fine, but if I load
>a pcx into the same
>buffer(BITMAP *buffer) then it stops loading the pcx. The code below
>should explain it all.
>when the for loop gets to 800(or so) it doesnt load the pcx any more.
>What am I doing wrong?
>Do I have to close the pcx file or something?
>
>
>Denis Lamarche
>
>
>
>#include <stdio.h>
>#include <allegro.h>
>
>BITMAP *buffer;
>PALETTE pal;
>
>int main()
>{
>allegro_init();
>set_gfx_mode(GFX_VGA, 320, 200, 0, 0);
>buffer=create_bitmap(320,200);
>
>for (int i=0;i<10000;i++)
> {
> buffer=load_bitmap("c:\\flc\\rm1t10.pcx", pal); //Or any 320x200x256
>pcx file
> if (buffer==NULL)
> {
> textprintf(screen, font, 10, 40, 20, "cannot load pcx at %d
>",i);
> }
> else
> {
> set_palette(pal);
> textprintf(buffer, font, 10, 10, 20, "%d ", i);
> blit(buffer, screen, 0, 0, 0, 0, 320, 200);
> }
> }
>
>
>getchar();
>destroy_bitmap(buffer);
>allegro_exit();
>return 69;
>}
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