www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1999/05/01/20:58:08.1

From: Unigni <unigni AT zaynar DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Simple timer question...
Date: Sat, 1 May 1999 17:22:42 +0100
Organization: Zaynar Productions
Distribution: world
Message-ID: <eQKZuWASpyK3Ew2w@zaynar.demon.co.uk>
NNTP-Posting-Host: zaynar.demon.co.uk
X-NNTP-Posting-Host: zaynar.demon.co.uk:158.152.90.16
X-Trace: news.demon.co.uk 925575927 nnrp-10:7941 NO-IDENT zaynar.demon.co.uk:158.152.90.16
X-Complaints-To: abuse AT demon DOT net
MIME-Version: 1.0
X-Newsreader: Turnpike Version 3.03a <iYfirxJDTC4cxpT9l8N57y$FY6>
Lines: 15
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

I'm about to start writing a game with DJGPP and Allegro. However, I
don't have much experience with either, so I was wondering how to get a
timer in milliseconds, so that each game loop would take 100
milliseconds -- NOT doing stuff and *then* waiting 100 milliseconds.
In QBasic (which I normally use), I'd do something like:

  time! = TIMER
  [do stuff here]
  WHILE time! + .1 > TIMER: WEND

Any help will be gratefully appreciated!
-- 
Philip Taylor
philip @ zaynar . demon . co . uk
http://www.zaynar.demon.co.uk/atr - Programming robots!

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019