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Mail Archives: djgpp/1999/04/29/10:12:08

Message-ID: <00a501bc54a6$b0198ca0$34f8c6c3@johans-dator>
From: "Johan Henriksson" <johan DOT he AT telia DOT com>
To: <djgpp AT delorie DOT com>
Subject: Re: 3D Questions
Date: Tue, 29 Apr 1997 15:49:01 +0200
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Reply-To: djgpp AT delorie DOT com

from Johan Henriksson, Sweden    HTTP://come.to/jhewok  |
Primary mail: johan DOT he AT telia DOT com                  #UIN 12035895
Second: jhe75 AT hotmail DOT com    Third: johan_he AT yahoo DOT com
Leadprogrammer and FX-specialist at Real software
http://come.to/real_software
*************************************************************************
-----Original Message-----
From: Carlos Giani_AEN2003 (M2003) <DARKVALE AT pcc DOT tgm DOT ac DOT at>
To: djgpp AT delorie DOT com <djgpp AT delorie DOT com>
Date: Thursday, April 29, 1999 12:38 PM
Subject: 3D Questions


>Hello everybody!
>Currently I'm developing a 3D-Engine using Allegro's 3D math and
>Texture Mapping Routines. But now I'm facing a big problem: hidden
>textures. How can I find out which textures shall be drawn, and which
>not? And how can I deal with partially-hidden textures? Please
>remail! Its urgently!

Search the net for 'hidden surfaceremoval'. Or buy a book like 'Black art of
3D-games programming' by Andre Lamothe.


>+-----------------------------------------------------+
>| Carlos Giani_AEN2003, PC-Club (M2003)               |
>| TGM - Schule der Technik, Abteilung Elektronik      |
>|                                                     |
>| During holidays or weekends use this email-address: |
>| darkvale AT fcmail DOT com                                 |
>+-----------------------------------------------------+
>

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