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Mail Archives: djgpp/1999/04/19/02:31:55

Message-ID: <2ADA45B8C19AD111BBEA00805FBE1341DD5027@exccolorado.co.lsil.com>
From: "Henning, Brett" <Brett DOT Henning AT lsil DOT com>
To: "'djgpp AT delorie DOT com'" <djgpp AT delorie DOT com>
Subject: RE: system requirements?
Date: Fri, 16 Apr 1999 16:52:13 -0600
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Reply-To: djgpp AT delorie DOT com

Daniel,
Look at the size of the program for an idea of how big the run time is, also
look at libraries.  The biggest thing is to see how much memory you allocate
for your various structures, and then see how many of them you will allow to
be allocated.  Most games do limit some things (i.e. in SimCity the board
can only be so large).  The big hogs will be the graphics structures.  After
this, round up.  If you do the math and find out that you need 3.8 MB, I'd
go ahead and round up to 8 just to leave room for the OS, unexpected memory
uses, and slack in the memory allocation.
Hope this helps.
Brett

		-----Original Message-----
		From:	Golden Hawk [mailto:goldenhawk AT mail DOT globalserve DOT net]
		Sent:	Thursday, April 15, 1999 5:06 PM
		To:	djgpp AT delorie DOT com
		Subject:	Re: system requirements?

		Can't you compile it and check?

		Daniel & Linda Duarte wrote:

		>     I am working on my first game using djgpp v2 and
allegro 3.11 and am
		> almost done.  I am working on a pentium 166mmx w/ 64megs
ram.  How do I tell
		> how much the minimun system requirement will be for others
who would be
		> interested in the game?
		>
		> Thanks Daniel

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