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Mail Archives: djgpp/1998/12/26/00:37:37

Message-Id: <3.0.6.32.19981225213504.007d9560@tenforward.com>
X-Sender: sw AT tenforward DOT com
X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32)
Date: Fri, 25 Dec 1998 21:35:04 -0800
To: djgpp AT delorie DOT com
From: Mad Cow <sw AT tenforward DOT com>
Subject: Once Again, Another Question On StarMaps..
Mime-Version: 1.0
Reply-To: djgpp AT delorie DOT com


	Well, its still X-Mas and look where I am.. 
	I cant figure out *one* tiny little problem with
	this "game" if you can call some thrown together
	messed up, garbage code that..but! back to my
	problem, i now have a theorm for movement along
	a 10x10 StarMap, thanks to Johan, buut..I cant
	quite figure out a physical map, ya know? of course
	you dont..umm, here, ill show ya..




>     1 2 3 4 5 6 7 8 9 0
>   1 * * * * * * * * * *
>   2 * * * * * * * * * *
>   3 * * # * * * * * * *
>   4 * * * * * * * * * *
>   5 * * * * * * * * * *
>   6 * * * * * * * * * *
>   7 * * * * * * * * * *
>   8 * * * * * * # * * *
>   9 * * * * * * * * * *
>   0 * * * * * * * * * *

okay, there's my map..right? so say
its player 1's turn, and player 1 wants 
to go out and capture say B2, well, here's
my problems on this one...

A: how do make 2,2 an actual "star"
	i.e. a place with 42 resources and stuff like that?
	Uhh, sheesh this is hard to explain...gosh...
	you know? like when player 1 says i want to go to
	2,2 and get resources from it...well i need help on 
	making 2,2 a place with stuff in it. and i need it to
	"know" its location which is 2,2...uh, if ya get the
	the point im tryin' to make then fer one congrats :P
	and...well, to be perfectly frank, help! hehe..
	
	well if you've read this far then thanks fer the time!
	all help is once again apprecaited..and thanks again Johan
	for that theorm!


	












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