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Mail Archives: djgpp/1998/11/15/00:44:54

From: "Tony Street" <sas9559 AT diespammers DOT rit DOT edu>
Newsgroups: comp.os.msdos.djgpp,comp.graphics.api.opengl
References: <364D4E35 DOT BC8123BE AT Helsinki DOT fi> <364d9cb8 DOT 0 AT isc-newsserver DOT isc DOT rit DOT edu> <364E3BE1 DOT 4D75AE1F AT btinternet DOT com>
Subject: Re: OpenGL and DJGPP
Date: Sun, 15 Nov 1998 00:26:33 -0500
Lines: 29
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Yes, software-rendered Mesa for DJGPP is ghastly slow, at least on the
5x86/133 I tried it on about a year ago. I think it's still comparable to
Microsoft's opengl32.dll though (where I got 14fps on a 233 drawing a
gourad-shaded 'U' with 6 vertices.. ugh!) The texturemapped & fogged
"hallway" example with Mesa ran about 1-2fps on the 133, if memory serves
me... which made me start working on a software-rendering library with
Allegro instead.  (sorry, it's incomplete, buggy, and I'm not gonna work on
it anymore now that I have an accelerator..:( ) I don't know of any other
ways though... maybe use Allegro for software-rendering and Mesa's opengl
for hardware?  That would take a lot of coding and a solid knowledge of 3D
math and coding techniques to implement though..


--
Tony Street
email: sas9559 AT diespammers DOT rit DOT edu (spam me not - remove antispam portion)
Origin: Earth, 43°05'N 77°39'W 178m ASL (Rochester Institute of Technology)

Thomas Harte wrote in message <364E3BE1 DOT 4D75AE1F AT btinternet DOT com>...
>>
>> I beleive Mesa works for DJGPP...
>>
>
> I hear it is a horrible, horrible, painful, slow, depressingly useless
>port however . . .
>
> -Thomas


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