Mail Archives: djgpp/1998/11/15/00:44:54
Yes, software-rendered Mesa for DJGPP is ghastly slow, at least on the
5x86/133 I tried it on about a year ago. I think it's still comparable to
Microsoft's opengl32.dll though (where I got 14fps on a 233 drawing a
gourad-shaded 'U' with 6 vertices.. ugh!) The texturemapped & fogged
"hallway" example with Mesa ran about 1-2fps on the 133, if memory serves
me... which made me start working on a software-rendering library with
Allegro instead. (sorry, it's incomplete, buggy, and I'm not gonna work on
it anymore now that I have an accelerator..:( ) I don't know of any other
ways though... maybe use Allegro for software-rendering and Mesa's opengl
for hardware? That would take a lot of coding and a solid knowledge of 3D
math and coding techniques to implement though..
--
Tony Street
email: sas9559 AT diespammers DOT rit DOT edu (spam me not - remove antispam portion)
Origin: Earth, 43°05'N 77°39'W 178m ASL (Rochester Institute of Technology)
Thomas Harte wrote in message <364E3BE1 DOT 4D75AE1F AT btinternet DOT com>...
>>
>> I beleive Mesa works for DJGPP...
>>
>
> I hear it is a horrible, horrible, painful, slow, depressingly useless
>port however . . .
>
> -Thomas
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