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Mail Archives: djgpp/1998/11/02/09:53:06

From: "Dalvemg" <dalvemg AT mweb DOT co DOT za>
Newsgroups: comp.os.msdos.djgpp
References: <wd3%1.6138$8W4 DOT 7661765 AT nntpserver DOT swip DOT net>
Subject: Re: Compensate speed in a game....
Date: Mon, 2 Nov 1998 16:36:47 +0200
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

I wouldn't have a clue, try asking on rec.games.programmer

Sunnvius wrote in message ...
>I´m able to find out the fps, but what should I do to compensate
>the speed if a person is runnin' with a very fast (or slow) computer?
>
>Let´s say a sprite is jumping around, what should I do to compensate?
>
>------------------------------
>+46 70 3695091
>http://start.at/cprog/
>keso-98 AT swipnet DOT se
>------------------------------
>
>


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