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From: | "Dalvemg" <dalvemg AT mweb DOT co DOT za> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <wd3%1.6138$8W4 DOT 7661765 AT nntpserver DOT swip DOT net> |
Subject: | Re: Compensate speed in a game.... |
Date: | Mon, 2 Nov 1998 16:36:47 +0200 |
Lines: | 17 |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
I wouldn't have a clue, try asking on rec.games.programmer Sunnvius wrote in message ... >I´m able to find out the fps, but what should I do to compensate >the speed if a person is runnin' with a very fast (or slow) computer? > >Let´s say a sprite is jumping around, what should I do to compensate? > >------------------------------ >+46 70 3695091 >http://start.at/cprog/ >keso-98 AT swipnet DOT se >------------------------------ > >
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