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Mail Archives: djgpp/1998/10/30/01:01:35

Message-ID: <000801be03ca$69de3540$3b07d6cf@main486>
From: "Storey" <storey AT tig DOT com DOT au>
To: <djgpp AT delorie DOT com>
Subject: Getting DirectX up and running with RSXNTDJ, DJGPP, and RHIDE.
Date: Fri, 30 Oct 1998 16:58:56 +1100
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Reply-To: djgpp AT delorie DOT com

Hello,
I've seen a couple of posts before about DirectX, but none of them seems to
have answered my question.

I have installed the DirectX SDK onto my HD, and I would like to know where
I should put the include files, should I make a new directory in the DJGPP
include directory and add it to my djgpp.env file (If so, how?), or some
other way.

I'm using version 5 of the SDK, but I have version 6 of the DLL's installed
on my PC (And I tried getting version 6 of the SDK, but their last 50MB file
just kept stuffing up while downloading).  I saw a post about using makelib,
however I'm unsure as to what will happen, although I believe it's backwards
compatible.
Anyway, what files (Yes, can you please list all of them) do I need to turn
into libs?

I've been told DirectX needs a C++ compiler, so I installed the stuff needed
for DJGPP, and of course, it doesn't work.  My program compiles with an
error pointing to a windows include file (wingdi.h) about parse errors,
normally around typdefs.  I'm wondering if I don't have my actual code in
C++, will it still compile and link the directX include files as C++ (Since
compiling DirectX needs C++).

Maybe some of you could answer my questions?  I'm going to try for the next
couple of hours to get it running.  I'd appreciate it if some of you could
help me out.

Thanks,
Deathifier - David Storey

***Signature Start***
Name: David Storey
Email : storey AT tig DOT com DOT au
HomePage : http://homepages.tig.com.au/~storey/
ICQ UIN: 2696185
***Signature End***

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