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Mail Archives: djgpp/1998/09/25/19:15:20

From: akwong AT ee DOT ualberta DOT ca (Mandr)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: RsxNt I HATE WINDOWS
Date: 25 Sep 1998 22:56:38 GMT
Organization: University of Alberta Electrical Engineering Department
Lines: 22
Message-ID: <6uh736$m8g$1@pulp.ucs.ualberta.ca>
References: <360a6153 DOT 0 AT news1 DOT mweb DOT co DOT za> <6uh08h$dup$1 AT nclient3-gui DOT server DOT ntli DOT net>
NNTP-Posting-Host: hp23.ee.ualberta.ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Duncan Burch (duncanburch AT nospam DOT usa DOT net) wrote:

> You need to download the microsoft platform directx sdk. This is a right
> bugger to do, as it is over 12megs. It is a common misconception that
> windows is slow for games programming. DirectX is not particularly slow, and
> in some cases it can be faster than DOS. For example, D3D will allow your
> games to run much faster under windows if you have a 3D accelerator. The
> reason many windows games require greater processor power than their dos
> equivelants(sp) is because windows programmers are generally not into using
> asm, and microsoft visual c, is, in my experience, not very good at
> optimisation.

Could you please explain why D3D under window is faster than DOS if
the system has a 3D accelerator?

Mandr
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          ____           Albert Kwong - Computer Engineering - U of Alberta
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         |      )-Mandr  phone - (Edmonton) 403-437-4167 (HK) 852-23622744
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