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Mail Archives: djgpp/1998/09/17/10:31:28

From: edwards AT cisunix DOT unh DOT edu
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Keyboard input in Allegro
Date: Thu, 17 Sep 1998 14:18:24 GMT
Organization: Deja News - The Leader in Internet Discussion
Lines: 24
Message-ID: <6tr5ng$vrs$1@nnrp1.dejanews.com>
References: <6tjfon$bac$1 AT reader1 DOT reader DOT news DOT ozemail DOT net>
NNTP-Posting-Host: 132.177.138.160
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hey, buddy, read the Allegro docs.  Then, and only then, will you realize the
TRUE power of Allegro.  To answer your specific question, use the key[KEY_*]
keyboard state buffer.

In article <6tjfon$bac$1 AT reader1 DOT reader DOT news DOT ozemail DOT net>,
  "Tom" <thomas DOT wilson AT BLAHstudent DOT adelaide DOT edu DOT auSPAM> wrote:
> Hi!
>
> I've decided that i want to try writing a game Allegro. It's going to be a
> vertical scrolling shoot em up (pretty original  hey? *cough*). Anyways, im
> having trouble getting the keyboard to control the ship good..
>
> Whenever I hold a key down, my ship will move a bit, then stop, then move
> again. I'm pretty sure it has something to do with the keyboard delay before
> repeating, How can i get around this?
>
> Later,
>
> Tom
>
>

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