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Mail Archives: djgpp/1998/08/11/20:42:44

Message-ID: <012101bdc589$073be880$156064a4@anandbis>
From: "Anand Singh Bisen" <imbbpl AT mp DOT mp DOT nic DOT in>
To: <djgpp AT delorie DOT com>
Subject: 3d engines
Date: Wed, 12 Aug 1998 06:04:46 +0530
MIME-Version: 1.0

Hello everybody


        Hi ! I am coding in Pascal from sometime now and have recently
shifted to DJGPP and now i want to make my own 3d engine so i wanted to know
that where can I get some theoritical doc explaining 3d engines in depth. It
wont be any problem if the doc is in Postscript rather it'll help me.

    I really am in a great need of input about 3d engine if anybody can
answer some or all the questions i'll be great ful.

        1. How to implement a converted ASC file (from 3ds) in vga i.e. how
to use the info in ASC
        2. What are portals in 3d engines
        3. What is Radiosity or Radioray
        4. What is the difference between Phong illumination and Phong
shading
        5. And last but most important

        "Can somebody give me an overview of the functioning of 3d engines
and types of 3d engines"

        are 3d engines used oly in games like doom (i know it is ot 3d),
dukem nuklem or in raytracing programs like POV-Ray also. help me

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