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Mail Archives: djgpp/1998/07/10/22:00:44

From: ams AT ludd DOT luth DOT se (Martin Str|mberg)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: question on structures
Date: 11 Jul 1998 00:29:06 GMT
Organization: University of Lulea, Sweden
Lines: 18
Message-ID: <6o6bki$c5s$1@news.luth.se>
References: <6o63dl$ojc$1 AT ash DOT prod DOT itd DOT earthlink DOT net>
NNTP-Posting-Host: my21.sm.luth.se
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Jason Nehf (zolaar AT earthlink DOT net) wrote:
: How would I pass a structure in a function, then have the function change
: the values in the structure?  I know with regular variables, you just pass
: them by putting a '&' in front of the variable, but is there an equivilant
: with structures?  Specifically, I'm trying to pass a structure with all of a
: RPG character's attributes (hitpoints, strength, dexterity, etc), and have
: it accelerate the character to a specific level.  I know i could, instead of
: passing a structure, pass each variable individually, but that is a LOT of
: work that could be saved by passing a structure.  Any help would be greatly
: appreciated!

Have you tried putting a '&' in front of the variable that is declared
with a structure type...?


Pink Floyd, Wish You Were Here,

							MartinS

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