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Mail Archives: djgpp/1998/07/10/18:15:20

From: "Jason Nehf" <zolaar AT earthlink DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: question on structures
Date: Fri, 10 Jul 1998 17:11:08 -0500
Organization: EarthLink Network, Inc.
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Message-ID: <6o63dl$ojc$1@ash.prod.itd.earthlink.net>
NNTP-Posting-Host: 1cust80.tnt1.chi5.da.uu.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

How would I pass a structure in a function, then have the function change
the values in the structure?  I know with regular variables, you just pass
them by putting a '&' in front of the variable, but is there an equivilant
with structures?  Specifically, I'm trying to pass a structure with all of a
RPG character's attributes (hitpoints, strength, dexterity, etc), and have
it accelerate the character to a specific level.  I know i could, instead of
passing a structure, pass each variable individually, but that is a LOT of
work that could be saved by passing a structure.  Any help would be greatly
appreciated!

regards,

Jason Nehf


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