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Mail Archives: djgpp/1998/07/04/10:22:22

Message-ID: <00ad01bda757$050d6840$7a4d08c3@arthur>
From: "Arthur" <arfa AT clara DOT net>
To: "DJGPP Mailing List" <djgpp AT delorie DOT com>
Subject: Re: Tile, Tiles NEEDED, HOW TO.
Date: Sat, 4 Jul 1998 15:20:16 +0100
MIME-Version: 1.0

>I am making a real time strategy game in DJGPP 2 and allegro 3
>I am in need of tiles, for the landscape desperately.
>Like grass and streams, dirt, tracks, rock etc...
>They all need to join together. The tiles will be sqare and 32x32.
>
>I am in desperate need for someone to tell me how to make really good tiles
>or for someone to help make them !


The standard method is to get a graphics package, such as PSP5, and draw the
tiles. Probably the simplest way is to create a PCX 32 pixels wide, and draw
your sprites in a stack - one on top of the other. Then all you need to do
is to calculate where each sprite starts in memory, and draw it.

If you have no artistic ability, you could get photos scanned in and scaled
down or you could use a rendering package.

Whatever your method, you will need to retouch them to make them tessellate.
You can join and blend them quite easily with PSP5's new layers method.
Place each sprite as a different 32x32 layer, then you will find it really
easy to see how they'll look joined together.

James Arthur
jaa AT arfa DOT clara DOT net

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