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Message-ID: | <359984EA.E1464596@compmore.net> |
Date: | Tue, 30 Jun 1998 20:38:02 -0400 |
From: | St Denis Family <stdenis AT compmore DOT net> |
MIME-Version: | 1.0 |
To: | Nate Eldredge <nate AT cartsys DOT com> |
CC: | Kevin Smith <Kevin AT fluidcontrol DOT demon DOT co DOT uk>, djgpp AT delorie DOT com |
Subject: | Re: scrolling with allegro |
References: | <gWzgCHAjM9l1MwAB AT fluidcontrol DOT demon DOT co DOT uk> <35995078 DOT B5C2D62D AT cartsys DOT com> |
> One scheme is to create a very large bitmap object that is your level, > and then blit the appropriate piece onto the screen. > -- Well that is not memory efficient, but the easiest approach. tom
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