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Mail Archives: djgpp/1998/06/29/22:32:15

From: samir AT mindspring DOT com (Samir Barjoud)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Bug in Emacs 19.34 (compilation-mode) (?)
Date: Mon, 29 Jun 1998 14:02:47 -0400
Organization: MindSpring Enterprises
Lines: 35
Message-ID: <MPG.1001a0d0ac6cdd03989692@news.miami.mindspring.com>
References: <Pine DOT SUN DOT 3 DOT 91 DOT 980629090943 DOT 1552P-100000 AT is>
NNTP-Posting-Host: user-38ldeol.dialup.mindspring.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <Pine DOT SUN DOT 3 DOT 91 DOT 980629090943 DOT 1552P-100000 AT is>, 
eliz AT is DOT elta DOT co DOT il wrote:

> Thanks for the report.
> 
> Please post the contents of the compilation buffer that crashed Emacs 
> before you enlarged the stack.
> 
> Also, does this happen when you invoke Emacs with the -q switch?  If not, 
> it might be that some customization on your _emacs file causes this crash 
> indirectly.
> 

It happens with the -q switch as well. Here is the compilation buffer:

======================================
cd ~/game/editor/
imake -k ed_sng.o

gcc -c -O2 -fomit-frame-pointer -ffast-math -Wall -Wstrict-prototypes -
Wmissing-prototypes -Wmissing-declarations -Werror -ansi -pedantic -
Ic:/xdev/system/generic_inc/ -Ic:/xdev/modules/objectpile/ -
Ic:/xdev/modules/polygon2d/ -Ic:/xdev/modules/mathlib/ ed_sng.c -o 
obj/ed_sng.o

C:\xdev\game\editor>


Compilation finished at Sun Jun 28 16:40:49
=======================================


-- 
Samir Barjoud
samir AT mindspring DOT com

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