Mail Archives: djgpp/1998/06/29/11:03:37
yorka AT dlc DOT fi (aYk) wrote:
> On Sun, 28 Jun 1998 11:55:28 -0400, stdenis <stdenis AT compmore DOT net>
> wrote:
>
> >> Hold it right there... What do you mean by commercial use? If
> >> commercial stuff is what you want to write then move to Visual
> >> C++/DirectX/Windows 95. It's that simple.
> >
> >First off, all of allegro's functions are really fast, I mean blit_rle_sprite
> >22000 times a second is really fast. Or 150000 lines a sec.
> >
> <snipsnipsnip>
>
> You didn't get the point. I am not saying that Allegro isn't fast
> enough (even though it could be a lot faster, that's why I use my own
> lib), I'm saying that it is not worthwhile to use Allegro in the first
> place because the commercial possibilities of DOS apps are 0%
> nowadays. Meaning: you cannot do commercial stuff with Allegro because
> Windows 95 is the only platform on which you can code a commercial
> game nowadays.
You are very wrong I saw A LOT of programs that are supposed to be Win95
programs and they are in fact DOS exes. And I saw W95 exes using direct access
to screen instead of DirectX. So what you say isn't true at all. In fact a user
won't know if the program is a DirectX shit or a DOS program is it ever runs in
full screen. I even saw programs with configuration and setup made as a W95
program and the rest as a DOS program.
In fact yesterday I saw a Spanish magazine that uses Autorun in your CD to
bring a full screen menu, guess .... a Watcom DOS EXE using UniVBE. Never say
0% ;-).
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