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Mail Archives: djgpp/1998/06/25/02:44:28

Date: Thu, 25 Jun 1998 09:36:30 +0300
From: Alexander Bokovoy <bokovoy AT bspu DOT ac DOT by>
Reply-To: Alexander Bokovoy <bokovoy AT bspu DOT ac DOT by>
Organization: BSPU named after Maxim Tank
Message-ID: <2400.980625@bspu.unibel.by>
To: djgpp AT delorie DOT com
Subject: Re: DJGPP & MESA?
References: <D03485A784D74286 DOT D27311E0EC7BF0A6 DOT 7D5446540A209FE0 AT library-proxy DOT airnews DOT net>
Mime-Version: 1.0

25.06.98, Jfox AT airmail DOT net wrote:
> I'm just getting back into 'C' programming after about a 2.5 year
> sabbatical (Ok, the truth is, I get paid to do VB now...however I miss
> C terribly and want to get back into it)
> Anyway, DJGPP looks like a cool tool to use to write the game that's
> been sitting in my head for a while.
> I want fancy 3D graphics in my game. 
> I don't need speed, just quality.
> I *think* OpenGL is the way to go here.
> Is MESA the best way to do OpenGL with DJGPP for a DOS app? Or does
> MESA *require* a Windows app?
Take a look at free MegaGraph Library (MGL) from SciTech Software. It
contains optimised implementation of MESA which works good with DJGPP
under DOS. http://www.scitechsoft.com/

Regards,
Alexander Bokovoy, <bokovoy AT bspu DOT unibel DOT by>
--=== The Soft Age coming soon ===--



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