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Mail Archives: djgpp/1998/04/30/07:00:38

From: d DOT vrabel AT n-shropshire DOT ac DOT uk (David Vrabel)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Orbiting Spheres?
Date: Thu, 30 Apr 1998 06:59:59 GMT
Organization: Staffordshire University
Lines: 22
Message-ID: <354820d7.463072@192.168.1.250>
References: <000601bd7390$a3b86ee0$874d08c3 AT arthur>
NNTP-Posting-Host: www.n-shropshire.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

"Arthur" <arfa AT clara DOT net> wrote:

>Hi. Remember the game Thrust which appeared on virtually every machine that
>existed about ten years back? It had a "rotate & thrust" style ship which
>had to pick up a ball, which then acted on it and *usually* flung your ship
>into the nearest wall.
>
>I can get the physics of the ball right and the physics of the ship right,
>but I can't get them to work together in a realistic way.
>
>Any ideas?
Use conservation of linear momemtum (and angular is the ship and ball
are not modelled as particles).  Any elementary physics textbook will
explain the principles.

David.


David Vrabel  d DOT vrabel AT n-shropshire DOT ac DOT uk
A poor student (aren't they all) at:
North Shropshire College
Oswestry, Shropshire, UK

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