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Mail Archives: djgpp/1998/03/31/19:31:49

From: dklorin AT mpx DOT com (Dynomite!)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Wolfenstein 3d
Date: Wed, 01 Apr 1998 00:40:26 GMT
Organization: Magna Data - Internet Solutions Provider
Lines: 16
Message-ID: <35218b6f.4126845@news.magna.com.au>
References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us>
NNTP-Posting-Host: saccess-09-020.magna.com.au
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Mon, 30 Mar 1998 18:03:28 -0500, Gosack
<dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote:

>How do I port the Wolfenstein 16 bit borland code to djgpp?	`					Gosack


I am not a pro but I am sure that 16bit code needs to have all the
segmentation changed.  DJGPP is of course completely 32 bit protected
mode segments.

I am assuming that you want 32bit speed.  Your computer (and other
people's) are probably so fast now that you don't need it in 32 bit.
You could use a 16bit compiler to use the code still.  And a 16bit
compiler will probably compile a lot faster than DJGPP!

You need a good reason to convert that code I think.

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