Mail Archives: djgpp/1998/03/15/11:31:59
I'm currently working on specifications for a GUI. The GUI I'm specifying is
much more than that. It isn't just a GUI, but if you want to know what a GUI
should have, I can give you my opinion. In exchange of some help with
constructing it, you could have a copy when I'm finished.
foxe AT poboxes DOT com
Vic heeft geschreven in bericht <350AD507 DOT 3621 AT cam DOT org>...
>I'm allmost finished with XGUI. I discovered limitations in design
>(what design? I started with a button and built the rest on top of that
>:) and the next version (after finishing this one) will be more
>thoughtfully designed from the beginning.
>So, what is a GUI supposed to do anyways? What is the best way of
>designing one? What objects should it provide (XGUI 0.5 has text
>buttons,bitmapped buttons, checkboxes, radio buttons, panels, bitmaps,
>line edit, progress bars, hidden and visible list boxes, windows.
>I plan adding menus, labels (text thing) and edit window (text) before
>shipping version 1.0 beta).
>How is the user supposed to interact with it? Or the objects created by
>the user?
>(Of course I'm asking your opinion on how it would be best to do all of
>these. XGUI allready does all that but I find it somewhat limited)
>TIA,
>--
>--> http://www.cam.org/~tudor <--
- Raw text -