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Mail Archives: djgpp/1998/03/02/12:30:33

From: mei <lewismj4 AT cf DOT ac DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Accessing the ROM char set
Date: Mon, 02 Mar 1998 16:40:58 -0800
Organization: Posted through the Joint Cardiff Computing Service, Wales, UK
Lines: 21
Message-ID: <34FB519A.65E6@cardiff.ac.uk>
References: <34F92AA0 DOT 14EFEA1F AT pitt DOT edu>
NNTP-Posting-Host: d144.math.cf.ac.uk
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hey I recognize that code, it's from "Teach Youself Game Programming in 21 Days" isn't 
it ?


Persevere, it's instructional.

If you get completely stuck then E-mail me and I'll send you a copy of the version of 
blitchar() I've come up with, it does work (fingers crossed for luck) !

Converting from the book, which is 16-bit, microsoft C oriented to 32 bit DJGPP is very 
tricky for a beginner, like me. 

I think I've got most of the stuff to work, except for the keyboard handler which gets 
very awkward because of real/protected mode, I just gave up eventually (though I was 
nearly there) and used someone elses routines I think the file was called mkbdxx.zip or 
similar from the DJ archives.

Also I've not got the sound routines to work, but I can't even get sound from the 
pre-compiled executables (supplied with the book, on CD).

Mei

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