Mail Archives: djgpp/1998/02/26/11:36:39
On Thu, 26 Feb 1998, Bjorn De Meyer wrote:
> I'm looking for a way to blit 20x20 tiled bitmaps to a memory bitmap even
> faster than the standard allegro function blit(). Such a function should
> be able to clip the tiles. Also I could use a function to blit a 320x200
> memory bitmap to the screen, again faster than Allegro can do. I already
> get quite decent speeds with blit() on my pentium 100, but I'd like it to
> go even faster... I've tried hacking up the blit() function a bit, but I
> never got much speedup out of that. Also, using rle sprites didn't do
> much good either, and I think compiled sprites are not so good as they
> use a lot of memory (I need 500+ tiles in memory).
> I hope someone out there can help me with this.
acording to the allegros manual, you must consult, not read, the
draw_rle_sprite is faster than blit...
you try it out and then tell me something later...
> Thanks in advance.
ok...
by: RCCo...
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