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Mail Archives: djgpp/1998/02/11/00:33:57

Date: Tue, 10 Feb 1998 21:33:12 -0800 (PST)
Message-Id: <199802110533.VAA05944@adit.ap.net>
Mime-Version: 1.0
To: leger_v AT bluewin DOT ch, djgpp AT delorie DOT com
From: Nate Eldredge <eldredge AT ap DOT net>
Subject: Re: Newbie in freeware, shareware

At 08:43  2/10/1998 +0100, leger_v AT bluewin DOT ch wrote:
>Hi,
>
>I've written a game and I'd like to send it all over the world.
>But I have no idea where send my program and how does the copyright
>work. Could anybody tell me where I can find information about
>that(freeware or shareware) on internet or somewhere else. Do I pay a
>license to write "copyright" in my program. Please help me. (I'm from
>Switzerland).
I'm not clear how this relates to DJGPP. If you have written your game with
DJGPP, FAQ section 19.1 explains what you *have* to do (basically nothing).
I believe you may also need to include a message in the documentation to the
effect that "this program includes code copyrighted by the University of
California".
If you want to know what sort of copyright options exist for your program,
this is not a good place to ask. You should find some other forum.
<semi-obligatory free software plug>
One option is to use the General Public License to make your program
freeware. If you want to do that, see the "Copying" page of the GCC docs and
look at the end of the page. Note that this means you have to give away
source, and can't try to prevent others from sharing it freely.
<\semi-obligatory free software plug>
I believe, although I am *no* expert, that in the U.S. at least, it is not
necessary to register a work to claim copyright on it. You can just write
"Copyright <date> by <author>" in the code and documentation.

Nate Eldredge
eldredge AT ap DOT net



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