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Mail Archives: djgpp/1998/01/25/21:15:25

Message-ID: <34CBF06C.556A6BE1@geocities.com>
From: Keith Bonawitz <aule AT geocities DOT com>
MIME-Version: 1.0
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Programming Problems
References: <199801240702 DOT UAA24480 AT cirrostratus DOT netaccess DOT co DOT nz>
Lines: 11
Date: Mon, 26 Jan 1998 02:06:53 GMT
NNTP-Posting-Host: cs1-10.lan.ptd.net
NNTP-Posting-Date: Sun, 25 Jan 1998 21:06:53 EST
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Richard Chappell wrote:

[a bunch of stuff was snipped...]

> >  *ptrPLAYER=Player1;
> But the problem is... whenever I run the game, it stuffs up!
>
You need to replace lines like the ones above with ones of this form:

ptrPLAYER=&Player1;

The problem is ptrPLAYER points to nowhere, so bad stuff happens when you try to dereference that pointer using *ptrPLAYER,
especially because you then try to write data there.

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