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Mail Archives: djgpp/1998/01/05/13:04:59

From: Tom <junkyard AT sunholme DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DJGPP
Date: Mon, 5 Jan 1998 11:53:23 +0000
Organization: None whatsoever
Distribution: world
Message-ID: <prRL6LAzmMs0IwXJ@sunholme.demon.co.uk>
References: <19980102185455 DOT 22437 DOT rocketmail AT send1a DOT yahoomail DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <19980102185455 DOT 22437 DOT rocketmail AT send1a DOT yahoomail DOT com>, Josh
Wilder <joshwilder AT yahoo DOT com> writes
>I have visited the mail archive and found what I was looking for, but
>I wasn not clear on the advice. I wanted to beable to use graph.h
>functions such as lineto, moveto, etc because the book I am using to
>learn game programming uses these functions provided in Microsofts
>graph.h header. I am not sure what to download to beable to use those
>functios though. Please help me so I can get on with the book. Thanx

If you feel that you would be best served by learning how to program
from a book, especially one that uses a proprietary graphics library,
you would probably be best actually getting (ie buying) the compiler in
question, or getting a book that teaches more general principles rather
than just how to use one particular graphics library. 

If you want a graphics library for djgpp, go for Allegro because it's
full-featured and free. If you can program C, you should be able to
handle the translation from the microsoft graphics library to Allegro;
if you cannot, you would possibly be best served by a book that teaches
more general principles before diving headfirst into graphics
programming.

--Tom
My real e-mail address is tom AT sunholme DOT demon DOT co DOT uk

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