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Mail Archives: djgpp/1997/12/20/20:15:56

Newsgroups: rec.games.programmer,comp.ai.games,comp.os.msdos.djgpp
From: "A. Jans-Beken" <jabe AT oce DOT nl>
Subject: Smart stereo sound effects
Message-ID: <349AA5AA.5372@oce.nl>
Sender: news AT oce DOT nl (The Daily News @ nntp01.oce.nl)
Cc: jabe AT oce DOT nl
Organization: Océ-Nederland B.V.
Mime-Version: 1.0
Date: Fri, 19 Dec 1997 16:49:46 GMT
Lines: 17
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

This may be off-topic - please forgive.

In a tile-based strategy game I want to add soundeffects (explosions and
the like - recorded as MONO wav-files) - I am using DJGPP and allegro.

My problem is that a lot of events happen, some on the visible area of
the screen, some others not visible.
In case of an event how can I decide if I must play the according
soundeffect (depending on the position of the vehicle in relation to the
visible area)
How is the volume altered in relation to the distance and position of
the event.
Is it possible to include surround soundeffects?

Can somebody send me some information?

thanx

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