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Mail Archives: djgpp/1997/12/07/21:32:44

From: "Jean-Sebastien Payette" <jeanspayette AT videotron DOT ca>
Newsgroups: comp.os.msdos.djgpp
Subject: Saving BITMAP in allegro
Date: Sun, 7 Dec 1997 16:20:57 -0500
Organization: VTL
Lines: 28
Message-ID: <66f3uo$j1r$1@walton.videotron.net>
NNTP-Posting-Host: modemcable104.147.mmtl.videotron.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

How do I save a (allegro) bitmap to a file in a raw format???

the struct is define as follow in the allegro doc:

typedef struct BITMAP
{
   int w, h;               - size of the bitmap in pixels
   int clip;               - non-zero if clipping is turned on
   int cl, cr, ct, cb;     - clip rectangle left, right, top, and bottom
   int seg;                - segment for use with the line pointers
   unsigned char *line[ ];  - pointers to the start of each line
} BITMAP;

The author say that there is some other stuff in the struct but don't tell
what??


I wanna save a file with a header (for the description of a tile, for a rpg
game ) with a array (255 in fact!) of those bitmap to reload them directly
without bothering with 255  1.4 k pcx file

I know about the Datafile but I don't want to use it, it won't fit in what
i'm trying to do...

Thanx



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