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Mail Archives: djgpp/1997/09/11/14:21:31

From: "Chris La Mantia" <lamantia AT gte DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro Datafiles
Date: 11 Sep 1997 15:27:56 GMT
Organization: gte.net
Lines: 30
Message-ID: <5v92ls$535$1@gte2.gte.net>
References: <3417644B DOT 3E39 AT voyageur DOT ca>
NNTP-Posting-Host: 1cust51.tnt1.columbia.mo.da.uu.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

J.E. <cellis AT voyageur DOT ca> wrote in article <3417644B DOT 3E39 AT voyageur DOT ca>...
> First of all, I'd just like to say that I think Allegro is the coolest
> game programming library out there!  I love it!  I have a question,
> though:  If I pack a 300k title screen bitmap into the datafile, I don't
> want it to stay in memory the entire time (cause it's only used once). 
> So, if I unload the bitmap (is this possible?) will that actually free
> up memory for Djgpp to use, or will it just create an empty memory
> block, unknown to Djgpp?  Is it good programming practice to unload
> objects which are not used much after you use them?  Also, let's say I
> have different sprites for each "world" on my game.  Would it be
> possible, and smart, to unload these sprites after each world is
> completed?  Well, I'd love to ask about a million more questions, but I
> won't bother you guys too much (at least, not right now;-)  Thanks for
> your time and help:-)
> 
> Jordan Ellis  <cellis AT voyageur DOT ca>

My datafile is divided into three datafiles which are swapped in and out of
memory as necessary.  What I'm worried about is the possible memory
fragmentation this may cause...

--Chris

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Chris La Mantia / lamantia AT gte DOT net
Current Project: Infinite Worlds, an RPG with a dynamic world
http://home1.gte.net/lamantia/infinite
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