www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/09/01/09:14:24

Date: Mon, 1 Sep 1997 09:12:39 -0400 (EDT)
Message-Id: <199709011312.JAA01551@delorie.com>
From: DJ Delorie <dj AT delorie DOT com>
To: bennett AT btinternet DOT com
CC: djgpp AT delorie DOT com
In-reply-to: <01bcb63a$15e1a8c0$c93063c3@8652hvt73761>
(bennett AT btinternet DOT com)
Subject: Re: C++ copyright

> "In case you're wondering, yes, you can write commercial games with DJGPP
> and maintain your complete rights to the output, as long as you don't
> include any Copylefted stuff, like the C++ library. The C library is free."
> 
> Does this mean that you cannot write a commercial game in C++ ??!

No, that's not what it means.  Here are some infoblurbs about C++:

It's a common misconception (according to Stallman) that "free" is the
opposite of "commercial".  You can write software that is both
commercial and free, by simply providing sources to your commercial
software.  Such commercial software may freely use any GPL library.

The GNU C++ library (libg++.a) is LGPL, meaning you must provide
objects (not sources) for your application.

The only parts of libg++ that is LGPL are the parts that are NOT
defined by the ANSI C++ standard (i.e. the GNU extensions).

Those parts of the C++ library that are NOT LGPL are duplicated in the
libraries libstdc++.a and libiostream.a.  You may use these two
libraries freely in your software, without invoking the LGPL.

If you do not wish to provide sources or objects for your
applications, you must restrict yourself to libsdtc++.a or
libiostream.a, and not use libg++.a.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019