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Mail Archives: djgpp/1997/07/28/17:11:37

Message-Id: <33DD0A25.5C0D@mail.coos.or.us>
Date: Mon, 28 Jul 1997 14:07:49 -0700
From: Jason Dagit <thedagit AT mail DOT coos DOT or DOT us>
Reply-To: thedagit AT mail DOT coos DOT or DOT us
Mime-Version: 1.0
To: Bill HellGateS <eng60667 AT leonis DOT nus DOT sg>
Cc: djgpp AT delorie DOT com
Subject: Re: Any alternative to Direct Memory Access
References: <Pine DOT OSF DOT 3 DOT 95 DOT 970727090120 DOT 29669A-100000 AT leonis DOT nus DOT sg>

Bill HellGateS wrote:
> 
> Here's a couple of questions:
> (1)Is DJGPP suitable for game programming?
> (2)Since Direct Memory Access is almost impossible ( correct me if I'm
>    wrong ) ... is there another alternative that can yield the same
>    performance as DMA?
> (3)Is Allegro a good graphics library ... i mean does it render graphics
>    at high speed ( comparable to that of DMA )?
> 
> Thanx

Have you played Quake?  It was made with DJGPP/Allegro, as far as I
know.

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