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Message-Id: | <33DD0A25.5C0D@mail.coos.or.us> |
Date: | Mon, 28 Jul 1997 14:07:49 -0700 |
From: | Jason Dagit <thedagit AT mail DOT coos DOT or DOT us> |
Reply-To: | thedagit AT mail DOT coos DOT or DOT us |
Mime-Version: | 1.0 |
To: | Bill HellGateS <eng60667 AT leonis DOT nus DOT sg> |
Cc: | djgpp AT delorie DOT com |
Subject: | Re: Any alternative to Direct Memory Access |
References: | <Pine DOT OSF DOT 3 DOT 95 DOT 970727090120 DOT 29669A-100000 AT leonis DOT nus DOT sg> |
Bill HellGateS wrote: > > Here's a couple of questions: > (1)Is DJGPP suitable for game programming? > (2)Since Direct Memory Access is almost impossible ( correct me if I'm > wrong ) ... is there another alternative that can yield the same > performance as DMA? > (3)Is Allegro a good graphics library ... i mean does it render graphics > at high speed ( comparable to that of DMA )? > > Thanx Have you played Quake? It was made with DJGPP/Allegro, as far as I know.
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