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Mail Archives: djgpp/1997/07/02/22:51:00

From: "Alex Kain" <syntaxlogic AT earthlink DOT net>
Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer
Subject: C or C++ for an RPG?
Date: 2 Jul 1997 16:17:12 GMT
Organization: EarthLink Network, Inc.
Lines: 8
Message-ID: <01bc8768$0d698920$bba42499@syntaxlogic.earthlink.net>
NNTP-Posting-Host: 1cust59.max9.houston.tx.ms.uu.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I'm using Allegro and DJGPP to make a CRPG.  I started learning C++ a while
ago, and I was looking around in Allegro's code, and Shawn (the maker of
Allegro) managed to bypass the use of objects with the use of structs.  It
makes me wonder if I should use C++ at all or just go ahead and use C.  Can
anyone explain to me how C++ would be better than C for programming an RPG?
-- 
Alex Kain

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