Mail Archives: djgpp/1997/06/25/23:25:02
In article <19970620233901 DOT TAA22702 AT ladder01 DOT news DOT aol DOT com>, quackerz AT aol DOT com (Quackerz) says:
>
>Hello, I am trying to find the best way to make a scrolling tile based
>game. I want low resolution, with a virtual screen about 4 times as large
>as the visible twice as big in each dimention. Is it better to use mode x
>or 13h? The best way to use allegro? How can you double buffer using
>hardware scrolling, or is that not needed? Is there a way to get parallax
>effects using hardware scrolling? Any other thingies related to the topic
>would be much appreciated.
>Thank you,
>Danny E.
Check out my homepage and look in the 'games' section - 'Caveman' does
pretty much what you want to do. In the next few days I'll be uploading a
document on how each of the routines work (this was provided by Seymour Shilien)
so you might want a copy of that as well.
let me know if you want anymore help.
Neil
Neil Chinnery
http://www.geocities.com/SiliconValley/Park/1077
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