Mail Archives: djgpp/1997/06/20/00:24:18
Jeff Weeks wrote:
>
> As far as I know, Descent really wasn't 3D. It uses (pretty much) the
> same ol' tricks that Doom did to create pseudo 3D worlds. You'll also
> notice that in descent, the characters are actually 2D sprites.
100% wrong. Descent is a true 3D engine (mines are built from cubes
with shaded texture mapping), and the robots and ships are made up of
texture-mapped polygon models. You're probably referring to the
powerups and hostages, which are 1D and 2D bitmaps, respectively. Some
weapon shots are also 1D objects. Gee whiz. Descent is the most
completely 3D game out there in terms of game play.
The only major differences between Descent and Quake are the latter's
powerful scripting language (QuakeC) and more versatile level designs.
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