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Mail Archives: djgpp/1997/05/27/21:47:51

From: davidk AT OS7 DOT ifs (David Kristola)
Newsgroups: rec.games.design,alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer
Subject: Re: C or C++
Date: 28 May 1997 00:22:48 GMT
Organization: Sun Microsystems, Inc.
Lines: 28
Distribution: world
Message-ID: <5mftso$2nc@butch.lmms.lmco.com>
References: <5lrt2d$qun AT bambam DOT soi DOT city DOT ac DOT uk>
Reply-To: davidk AT OS7 DOT ifs
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article qun AT bambam DOT soi DOT city DOT ac DOT uk, nostra AT city DOT ac DOT uk (Mark Lewis) writes:
>On 20 May 1997 00:41:55 GMT, Alex Kain <syntaxlogic AT earthlink DOT net> wrote:
>> What are the advantages of programming a CRPG in C++?  After comparing
>> compiled versions of the same game in DJGPP and using Allegro, the C file
>> is only half the size as the C++ file!  Is it really worth it?
>
>If the code is already written in C then compiling it as C++ is a waste of
>time.  If you're writing it from scratch then the advantages of using C++
>(as well as better type safety) are basically the advantages of using an
>object-oriented methodology and should be laid quite nicely in any
>literature on O-O design.

[Mark's PGP sig snipped for space, see original]

With todays compilers, mixed language programming should be little
problem.  Use reuse code in whatever language it was written in
(the gcc family of free compilers will compiler a long list of
languages).

For O-O and type safety, and plenty of other features, I would
recommend Ada for new code, but that is a personal bias :-)

--david kristola (not speaking for Lockheed Martin or SAMCO)
(My news reader does not understand the firewall, oh well, automatic spam shield)
Home: David95037 at aol dot com
Work: davidk at os6 dot epc dot lmms dot lmco dot com
Spam: eat-spam-and-die AT dev DOT null

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