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Mail Archives: djgpp/1997/05/22/09:48:32

From: Clint Silvester <kikisli AT pdqnet DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Need help making a zelda clone game
Date: Tue, 20 May 1997 23:33:34 -0400
Organization: Electric Lightwave, Inc.
Lines: 26
Message-ID: <33826D0E.617D@pdqnet.net>
References: <5l9hmg$jcm$2 AT msunews DOT cl DOT msu DOT edu>
Reply-To: kikisli AT pdqnet DOT net
NNTP-Posting-Host: ppp2.zaire.pdqnet.net
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

rdt wrote:
> 
> I'm working on making a freeware tile based zelda clone with DJGPP and the
> ALLEGRO library.  Ive got a little bit done but its a huge job and I need help.
> If anyone is interested in helping, wants to hear more about it, or just wants
> to hear what Ive done so far please Email me at taylorr2 AT egr DOT msu DOT edu
>                         -Thanks
>                            Rob


Hello, my name is Clint Silvester, and I had the same idea, but for a
full blown RPG game.  I wanted to get away from the traditional tile
based maps in RPGs, so I want to do a magic carpet-like map, and maybe
an implementation of this for the dungeons, and the towns, but thought
it might be better to go with traditional tile-based overhead for the
towns and such.  By the way, what do you need for it?  My sister is the
one that I am going to use for the graphics.  She has not done anything
like this before, and when she tried to draw some stuff, it looked just
like anime, so I decided to go with her :)

Let me know wht you need, and I'll try to help.

	Clint

PS  I know nothing of DJGPP or allegro yet, (or even how to program in
32-bit code for that matter) but I am determined, and able. ;)

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