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Mail Archives: djgpp/1997/05/20/19:25:31

Date: Tue, 20 May 1997 18:25:23 -0500 (CDT)
From: El Guapo Grande del Fuego <jah AT rrnet DOT com>
Message-Id: <199705202325.SAA03470@rrnet.com>
To: djgpp AT delorie DOT com
Subject: Re: DJGPP & Quake

Well, I'd consider 10,000 out of 67,000 not a whole lot...  When you count
it as lines it's rather deceiving...  Considering how many lines of code
it takes to do anything in ASM...  I mean, when you look at Into the Shadows,
right around 99% of the game is coded in ASM, with Pascal for a few random
things...  Basically to call the ASM functions.

atomly

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