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Mail Archives: djgpp/1997/04/24/15:15:24

From: Dominique DOT Biesmans AT ping DOT be (Dominique Biesmans)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake and DJGPP
Date: Thu, 24 Apr 1997 16:31:15 GMT
Organization: EUnet Belgium, Leuven, Belgium
Lines: 16
Message-ID: <335f89db.362037@news.ping.be>
References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com> <33595708 DOT 4054429 AT news DOT ionsys DOT com> <335E8D21 DOT 79DD AT cam DOT org>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Wed, 23 Apr 1997 18:28:49 -0400, Tudor <tudor AT cam DOT org> wrote:

>Well, KUAKE can run in windoze but guess what ?! it's SLOOOW...
>So unless they make it REALLY lighting fast I don't think they will make
>it for windoze. (they will stick to dos).
>and second, the ID guyz are usually UNIX geeks so they will want a UNIX
>flavoured KUAKE 2 as well. And if they use DJGPP I think the porting
>will be easier.

1. Winquake is actually a little faster than the DOS version. (unless
you'll run it on a low-end PC (e.g. a 486 with 8Mb)
2. Id has anounced they won't make any DOS products anymore.
3. There is a windows version of Quake that uses OpenGL (GLQuake) and
it's actually very slow on a non-openGL machine, maybe that's what you
mean?

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