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From: | leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) |
Message-Id: | <199704230232.MAA12852@solwarra.gbrmpa.gov.au> |
Subject: | Re: C++ Real Time Design Issues |
To: | alaric AT abwillms DOT demon DOT co DOT uk (Alaric B. Williams) |
Date: | Wed, 23 Apr 1997 12:32:30 +1000 (EST) |
Cc: | djgpp AT delorie DOT com |
In-Reply-To: | <335cfa13.4000191@news.demon.co.uk> from "Alaric B. Williams" at Apr 22, 97 06:00:13 pm |
> Our slant was more on large scale tactical control with a turn based > system. Due to the limitations of mice and monitors, we'd decided to > stick to 2D; the only advantage in using 3D would be scientific > realism, at the cost of usability. [big snip] Hmmm... is it called Master of Orion II??? ;) Leathal.
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