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Mail Archives: djgpp/1997/04/21/17:35:11

From: Ian D Romanick <idr AT cs DOT pdx DOT edu>
Message-Id: <199704212125.OAA05532@deneb.cs.pdx.edu>
Subject: Re: Quake and DJGPP
To: frenchc AT cadvision DOT com (Calvin French)
Date: Mon, 21 Apr 1997 14:25:18 -0700 (PDT)
Cc: djgpp AT delorie DOT com
In-Reply-To: <5j8lpo$lk4@elmo.cadvision.com> from "Calvin French" at Apr 18, 97 06:57:58 am
MIME-Version: 1.0

> Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well
> that sort of sucks; still it was nice that a game like quake could be
> made in djgpp. ID will prolly go over to Watcom for thier next game,
> though eh? :(

I doubt that for two reasons:

1. They no longer support DOS.
2. Watcom is what they used before DJGPP.

If they liked Watcom sooooo much, they wouldn't have changed in the
first place! :)

-- 
"Every generation tries to extend the limits of | Visit the EPN coder page at:
 what is possible.  The trouble now is that     |
 ANYTHING is possible."  -- Yoyo Ma             |  http://www.cs.pdx.edu/~idr

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