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Mail Archives: djgpp/1997/04/21/02:53:38

From: matrix AT ionsys DOT com (MCheu)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake and DJGPP
Date: Mon, 21 Apr 1997 04:37:20 GMT
Organization: Infinity online
Message-ID: <33595708.4054429@news.ionsys.com>
References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Sat, 19 Apr 1997 01:00:19 +0000, "John M. Aldrich"
<fighteer AT NO DOT SPAM DOT cs DOT com> wrote:

>Calvin French wrote:
>> 
>> Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well
>> that sort of sucks; still it was nice that a game like quake could be
>> made in djgpp. ID will prolly go over to Watcom for thier next game,
>> though eh? :(
>
>I don't see why - they already have a free development tool right there
>in their hands.  Hey, wouldn't it be neat if they decided to use Allegro
>for their next game as well?  ;)
>
>Well, we can hope anyway...

Well, this I can only think of one possible reason why:  Windows95.
With the MS pushing Win95 and their X-stuff, most of the newer games
coming out are for Win95.  Not to put down DJGPP, but since DJGPP is a
DOS-only compiler, and Watcom does support Win32 that would seem give
Watcom a slight Edge.
MCheu
-matrix AT ionsys DOT com
---------------------------------------------------------------------
These are just my opinions.  They are likely very biased, one-sided, 
narrow-minded, and potentially prejudiced.  Listen to me at your 
own risk.

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