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Mail Archives: djgpp/1997/04/16/22:51:12

From: locke AT mcs DOT net (Peter Johnson)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Commercial Games
Date: Thu, 17 Apr 1997 00:20:06 GMT
Organization: BiLogic Productions
Lines: 32
Message-ID: <33556c5a.5430116@news>
References: <2 DOT 2 DOT 32 DOT 19970416223156 DOT 006aee48 AT gate72>
Reply-To: locke AT mcs DOT net
NNTP-Posting-Host: locke.pr.mcs.net
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Wed, 16 Apr 1997 22:31:56 GMT, "Alan Wilson" <awilson AT wilshire DOT com>
wrote:

>At 08:16 AM 4/16/97 GMT, you wrote:
>>Can anyone tell me of any commercial games that were compiled using 
>>DJGPP? The only one I know of is Quake.
>>
>>The reason I asking is that I think the best ad campaign for DJGPP 
>>would be a high quality commercial game. Does Quake have a DJGPP spiel 
>>in the credits? It could encourage programmers to swap to THE compiler, 
>>DJGPP.
>>
>
>On the same line of thinking, why was Quake compiled with DJGPP anyway????
Quake was first developed on NeXT UNIX machines using GNU C.  It would
have required some nasty code changes to change it to another
compiler, such as Watcom.  Anyway, they were probably sick of having
to pay Watcom for something they could get free thru DJGPP.

-------------------------------------
Peter Johnson
-------------------------------------
locke AT mcs DOT net
http://locke.home.ml.org
-------------------------------------
Freelance C/C++/Pascal/Asm programmer
 for DJGPP, Borland, and Watcom compilers
Member of BiLogic demo group
-> http://BiLogic.home.ml.org
Member, C group advisor of AL's SoftWare
-> http://www.cybercomm.net/~alsoft/
-------------------------------------

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