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Mail Archives: djgpp/1997/03/31/09:36:20

Newsgroups: comp.os.msdos.djgpp
From: "Alexey Kouzmitch" <shinfain AT argo DOT net>
Subject: Re: Visual C
Sender: news AT homer DOT argo DOT net.
Message-ID: <01bc3d86$1acebe40$38f0c6cd@shinfain.argo.net>
Date: Mon, 31 Mar 1997 03:39:35 GMT
References: <333F3066 DOT 750 AT navix DOT net>
Nntp-Posting-Host: pm16.argo.net
Organization: AlJur Incorporated.
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Actually, Visual C++ is easy to port since DJGPP supports _THE_ C++
standard!!! I ported A* Path Finding Algorithm in 15 mins or so. The only
problem can be some types (like BOOL insted of bool), but those are easily
fixable with either replace (in editor) or typedef!

-- 
Alexey Kouzmitch (the always right or wrong)

P.S.: But then again, maybe not!


Mark Fischer <pf55046 AT navix DOT net> wrote in article
<333F3066 DOT 750 AT navix DOT net>...
> Thank you to all those people who helped me with my stupidity (ENOENT 
> error).
> 
> Now that I have DJGPP working I have a question about hard it would be to

> change some Microsoft Visual C source to DJGPP.  I got the code from the 
> book Teach Yourself Game Programming In 21 Days and would like to finally

> be able to use it.  Are there a lot of differences between the two?  I'm 
> not that good of a programmer and don't know what I'm doing.  Thanks for 
> all you help I'm surprised at how quickly you answered me!!
> 

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