www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/03/22/15:05:16

From: "Anthony Q. Bachler" <cwhizard AT NOSPAM DOT sockets DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: OOP and Games
Date: 21 Mar 1997 18:36:59 GMT
Organization: Apcad Engineering
Lines: 24
Message-ID: <01bc3624$3eb1e620$c34010d0@anthonyb>
References: <3331a437 DOT 10491645 AT news DOT alt DOT net>
NNTP-Posting-Host: 208.16.64.195
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

OOP is nice if you really need it, but I wouldn't go out of the way to use
it. Doing that won't get you anything but a headache.  Now if your goal is
to learn to use them, using them isn't out of your way, so enjoy.
-- 

::-)

----------------------------------------------------------------------------
---
HTTP://vax2.rainis.net/~cwhizard/norn.htm
Home of the Sixpak of Norns.

To reply to a news posting, remove the 
anti-SPAM features from my e-mail address.


Kevin Brown <kpbrwn AT mailserv DOT mta DOT ca> wrote in article
<3331a437 DOT 10491645 AT news DOT alt DOT net>...
> Does any one have any thoughts about using classes (OOP) to program
> games. Just curious.
> 
> Any examples of such, especially using djgpp and allegro would be
> apreciatted.
> 

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019