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Mail Archives: djgpp/1997/03/21/20:58:44

From: "Anthony Q. Bachler" <cwhizard AT sockets DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3d Engine
Date: 21 Mar 1997 22:27:42 GMT
Organization: Apcad Engineering
Lines: 46
Message-ID: <01bc3646$593530c0$LocalHost@anthonyb>
References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> <332F3376 DOT 6C1E AT tc DOT umn DOT edu> <332f71e4 DOT 20458683 AT news DOT cis DOT yale DOT edu>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

and its still useless crap unless you buy the lib.  Which I imagine
actually does the real work that would be worth knowing about.
-- 

::-)

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jon wrote in article <332f71e4 DOT 20458683 AT news DOT cis DOT yale DOT edu>...
> On Tue, 18 Mar 1997 18:29:42 -0600, Jawed Karim <kari0022 AT tc DOT umn DOT edu>
> wrote:
> 
> >jon wrote:
> >
> >> And on the second matter, there is a great Watcom-compiled heightfield
> >> rendering demo that I'm hoping to see someone with ability port- you
> >> can find it at:
> >> 
> >> http://www.egerter.com/es/engines.html
> >> 
> >> This one is looks very much like the Comanche game engine.
> >
> >No offense, but this is utterly useless crap. It's based on a lib
> >that is sold (not free). Such useless code shouldn't even be out there,
> >unless the author releases the lib's code as well.
> 
> Well, one man's useless is another's useful... I learned something
> about this sort of rendering from looking at his code, even without
> the lib's source.
> 
> But thanks to a response in this thread I was able to find a DJGPP
> port of this exact engine. It uses Jonathan Griffiths' excellent Jlib
> library, and Jonathan does provide source for his lib.
> 
> If you are interested, go to:
> ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/
> 
> File is called hgtf_1-0.zip, and Jonathan's lib is there too.
> 

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