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Mail Archives: djgpp/1997/03/21/17:31:02

From: Ray Ratelis <ray AT shoreland DOT com DOT nospam>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: John Carmack <johnc AT idnewt DOT idsoftware DOT com>: Re: Question about Doom.
Date: Fri, 21 Mar 1997 15:13:47 -0600
Organization: Shoreland, Inc.
Lines: 12
Message-ID: <3332FA0B.3418@shoreland.com.nospam>
References: <199703211735 DOT JAA29516 AT netcom9 DOT netcom DOT com>
NNTP-Posting-Host: zeus.shoreland.com
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> > Wolfenstein 3D used ray casting.
> > Doom used BSP trees and a one dimensional completion mask.
> > Duke3D used sector flowing.
> > Quake used BSP trees, a PVS, and an edge list.

What is Sector Flowing?

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* Ray Ratelis                *
* mailto:ray AT shoreland DOT com   *
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