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Mail Archives: djgpp/1997/03/19/21:26:30

Date: Wed, 19 Mar 1997 21:14:15 -0500 (EST)
From: Guess <times9 AT clark DOT net>
Cc: djgpp AT delorie DOT com
Subject: Re: John Carmack <johnc AT idnewt DOT idsoftware DOT com>: Re: Question about Doom.
In-Reply-To: <19970319.192716.7391.1.fwec@juno.com>
Message-Id: <Pine.GSO.3.95.970319211330.23060C-100000@explorer2.clark.net>
Mime-Version: 1.0
content-length: 1081

-> Wolfenstein 3D used ray casting.
-> Doom used BSP trees and a one dimensional completion mask.
-> Duke3D used sector flowing.
-> Quake used BSP trees, a PVS, and an edge list.
Btw, what is one-d completion mask,sector flowing, pvs and an edge list:)?
-> --------- End forwarded message ----------
-> 
-> Well, those four sentences should settle the debate somewhat.  Anybody
-> know what a one dimensional completion mask is?  how 'bout sector
-> flowing?
-> 
-> 
-> ||                                         Fwec AT juno DOT com
-> ||  The secret of life.
-> ||    -if it looks like a chicken, and walks like a chicken, and sounds
-> like a chicken,
-> ||     then there is almost no chance whatsoever that it is a chicken.
-> ||
-> 

----
we, the unwilling,
led by the unknowing,
are doing the impossible
for the ungrateful.
we have done so much,
for so long,
with so little,
we are now qualified to do anything
with nothing.

http://www.clark.net/pub/times9
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ftp://ftp.clark.net/pub/times9
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